Academy
Learn to solveEverything you need to go from complete beginner to confident solver.
How Sudoku Works
Sudoku is a logic puzzle played on a 9×9 grid divided into nine 3×3 boxes. The goal is simple: fill every cell so that each row, each column, and each 3×3 box contains the digits 1 through 9 exactly once.
Each row, column, and 3×3 box must contain digits 1–9 exactly once.
Solving Your First Puzzle
When you pick up a new puzzle, follow this four-step approach:
Scan the givens
Look at which numbers already appear in each row, column, and box. This tells you what's missing and where candidates can go.
Find obvious singles
Look for a cell where only one digit is possible, or a digit that can only go in one cell within a row/column/box. Place it.
Write pencil marks
For cells that aren't immediately obvious, note the possible candidates in small writing. As you fill cells, eliminate candidates from related cells.
Repeat and eliminate
After placing each digit, rescan affected rows, columns, and boxes. A chain reaction often reveals several new cells at once.
How to Train
The fastest way to improve is deliberate practice — not just solving puzzles, but solving them in a way that builds specific skills.
Beginner
Only naked and hidden singles needed (SE 1.2). In matches 28–40 clues — the fullest grids for your first games. Build speed and scanning habits here first.
Start here
Intermediate
Mostly 27–33 clues — the logic is what gets harder (SE 1.5–2.3): pairs, pointing techniques, and box-line reductions.
When you're consistent
Expert
Mostly 27–33 clues, but much harder logic (SE 2.5–4.8): chains, wings, fish patterns, and advanced eliminations.
Advanced players
Time trials
Race yourself. Solve the same difficulty puzzle repeatedly and track your personal best times.
Speed training
Use Solo sudoku on Sudoku Corner to solve puzzles without time pressure or ELO stakes. Review every puzzle you get wrong — understanding your mistakes is more valuable than moving on quickly.
Tips to Become a Better Player
For each unfilled cell, always check its row, its column, and its 3×3 box simultaneously. Most beginners only look at one.
Fill in all possible candidates for every empty cell before you start solving. This gives you the full picture and prevents missed eliminations.
Cells or regions with the fewest candidates are the easiest to solve. Always pick the cell with the least options — it gives the most information.
When you place a digit, instantly remove it from all pencil marks in the same row, column, and box. Don't wait — stale candidates mislead you.
Don't jump to X-Wings before you've mastered pairs. Each technique builds on the last. The section below covers them in order of difficulty.
First aim for zero errors. Once you can solve cleanly, start tracking time. Speed comes from pattern recognition built through repetition — not rushing.
Solving Techniques
These techniques are listed from easiest to most advanced. Master them in order — each one builds on the previous. Every technique also has its own in-depth guide with step-by-step spotting instructions and practice puzzles taken from real rated games:
Naked Single
The simplest move in Sudoku. A cell has only one candidate left — so it must be that digit.
The centre cell's row, column, and box together already contain 1,2,3,4,6,7,8,9 — so 5 is the only option.
Hidden Single
A digit that can only go in one cell within a row, column, or box — even if that cell appears to have several candidates. The single is "hidden" among other possibilities in that cell.
7 is blocked in all cells except one — place it there, even if that cell has other candidates too.
Naked Pair
Two cells in the same unit each contain exactly the same two candidates and nothing else. Those two digits are "reserved" for those two cells — you don't know which goes where yet, but you can eliminate both from every other cell in the unit.
Both blue cells contain only {3,7} — remove 3 and 7 from all red cells in the same row.
Pointing Pair / Triple
Inside a 3×3 box, a candidate sometimes only appears in cells that all share the same row (or column). Since that digit must go somewhere in the box, it must land in that row — so you can eliminate it from the rest of that row outside the box.
Digit 2 can only go in the middle row of the left box → eliminate 2 from the rest of that row in other boxes.
Naked Triple
Three cells in the same unit that together hold only three distinct candidates (distributed across those cells). Those three digits are "reserved" for those three cells and can be removed from all other cells in the unit.
Green cells collectively use only {1,4,9} — remove those digits from all other cells in the row.
X-Wing
A pattern spanning two rows and two columns. When a candidate is locked into the same two columns in two different rows, those four cells form a rectangle — and the candidate can be eliminated everywhere else in those two columns.
Digit 5 locked to the same two columns in two rows → eliminate 5 from all other cells in those columns.
Y-Wing (XY-Wing)
A chain of three bi-value cells (cells with exactly two candidates). The logic forces one specific digit out of any cell that "sees" both end cells of the chain.
Pivot forces C into one of its pincers — any cell visible to both pincers can never be C.
Swordfish
Swordfish is X-Wing extended to three rows and three columns. When a candidate appears in 2 or 3 cells in each of three rows, and all those cells collectively span only three columns, the candidate is locked within those rows/columns and can be eliminated from the rest of those columns.
Digit 6 in 3 rows spans only 3 columns — eliminate 6 from all other cells in those three columns.