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ELO rating

Sudoku ELO in one minute

Sudoku ELO is a skill rating earned in head-to-head sudoku matches. Two players race to solve the same puzzle and the winner takes rating points from the loser. Beating a higher-rated opponent pays more than beating a lower-rated one, so the number settles on your real strength — not on how much you play.

On Sudoku Corner everyone starts at 1200 in each division (beginner, intermediate, expert). New accounts move fast with K = 40 for the first 30 games, then settle to K = 20. Mistakes and hints don't change the rating directly; they cost time, and time decides the match.

There are two numbers: global ELO, a lifetime rating that never resets, and season (league) ELO, which restarts every month for the SC League. Both move by the same amount after a match.

Play a ranked match to get your rating, or see the current leaderboard.

What is ELO?

ELO is a way to measure relative skill, created by the physicist Arpad Elo for chess. Your rating is one number: higher means stronger. Win against a strong opponent and you gain a lot; lose to a weaker one and you lose a lot. Over time the rating settles where your skill is.

Every new player starts at 1200. That's the average. Wins take you above it, losses below.

Two ratings — per division

Season ELO

Resets to 1200 at the start of every month, so everyone begins equal. Decides your place on the monthly leaderboard.

Global ELO

Never resets. Your all-time rating from every ranked match, shown on your profile.

Both are kept separately for each division. Beginner matches only change your beginner rating — a strong expert still starts fresh in beginner.

Beginner · own season + global ELO Intermediate · own season + global ELO Expert · own season + global ELO

How it's calculated

  1. Expected score. How likely you are to win from the two ratings. Equal ratings: 50 % each. A 200-point gap gives the stronger player about 76 %.

    E = 1 / (1 + 10(opponent − you) / 400)

  2. Actual result. 1 for a win, 0 for a loss, 0.5 for a draw.
  3. Rating change. The difference, times the K-factor.

    Δ = K × (result − E)

The K-factor

K sets how far one match can move your rating. New players use a higher K so they reach their level quickly; then it drops for a steadier rating.

PlayerRated gamesKMax change per match
Newfewer than 3040±40
Established30 or more20±20

K is tracked per division: with 50 expert games but 5 beginner games you have K = 40 in beginner and K = 20 in expert.

Examples

Example 1 · Equal opponents

Alice1200 · K 20 · 50 % to win

vs

Bob1200 · K 20 · 50 % to win

  • Alice wins: Alice +10 → 1210 · Bob −10 → 1190
  • Bob wins: Bob +10 → 1210 · Alice −10 → 1190

With equal ratings the winner gains exactly what the loser loses.

Example 2 · Big rating difference

Carlos1400 · K 20 · 85 % to win

vs

Diana1100 · K 20 · 15 % to win

  • Carlos wins: Carlos +3 → 1403 · Diana −3 → 1097
  • Diana wins: Diana +17 → 1117 · Carlos −17 → 1383

When the favourite wins, few points move — the system expected it. An upset moves many.

Example 3 · Small rating gap

Eva1300 · K 20 · 64 % to win

vs

Frank1200 · K 20 · 36 % to win

  • Eva wins: Eva +7 → 1307 · Frank −7 → 1193
  • Frank wins: Frank +13 → 1213 · Eva −13 → 1287

Example 4 · New player

Grace1200 · K 40 · 30 % to win

vs

Henry1350 · K 20 · 70 % to win

  • Grace wins: Grace +28 → 1228
  • Henry wins: Henry +6 → 1356 · Grace −12 → 1188

Grace is new (K = 40), so her rating moves about twice as fast and finds her real level sooner.

Win probability by rating gap

GapStronger winsWeaker winsIf stronger winsIf weaker wins
Equal 50 % 50 % +10 / −10 +10 / −10
+50 57 % 43 % +9 / −9 +11 / −11
+100 64 % 36 % +7 / −7 +13 / −13
+150 70 % 30 % +6 / −6 +14 / −14
+200 76 % 24 % +5 / −5 +15 / −15
+300 85 % 15 % +3 / −3 +17 / −17
+400 91 % 9 % +2 / −2 +18 / −18

For established players (K = 20). New players (K = 40) see about double.

Monthly seasons

At the start of each month a new season begins and every season ELO goes back to 1200 in every division.

  • Fair competition — everyone starts equal, so new players can reach the top too.
  • Fresh start — a bad month doesn't follow you.
  • Monthly leaderboard — compete for the season ranking and the champion badge.
  • Global ELO stays — your long-term progress is never reset.

Tips for climbing

  1. Play consistently. The rating gets more accurate with games; the first 30 move it faster.
  2. Don't fear stronger opponents. Losing to someone 200+ above you costs little; beating them pays well.
  3. Avoid errors. The error limit is an automatic loss, and each error costs time.
  4. Practise in solo sudoku. It never touches your rating.

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